Gesture recognition with a wiimote
Originally designed as a 3D peripheral, the wii remote is dedicated to gesture recognition for wii games.
Indeed, on 10/12/2006, AiLive commercialized LiveMove : A Gesture recognition library for game developpers of the Nintendo Wii .
[extract from LiveMoe features]
Vidéo 1 :
This application was commercialized, with agreement of Nintendo, for game developers. Excepted this business, several open-source solutions are existing . Furthermore, several researchers are interested by the subject :
Logo | Comment | Type |
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wiigee is a Java-based library (min. Java 1.5) for gesture recognition. Wigee can be integrated with Java's GUI. It uses enhanced algorithms as hidden markov models. (The following video illustrate how it works :
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(Accelerometer Gesture Recognizer) | Accelerometer Gesture Recognizer AGR (Accelerometer Gesture Recogniser) is a library aimed to helps gesture recognition using an accelerometer device, like the Nintendo Wii remote controller. Project maintained by (pseudo) Ruffi. | Applic- ation
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Site from Hubert Wassner, Professor at french engineering school/university ESIEA. Here, gesture recognition is based on neural computing . [Neural computing with a wiimote] The website describes several applications of neural computing and other reengineered softwares for the wiimote. There is not any current open-source but some videos are available. Moreover, some Practise courses involving wiimote and neural computing are presented! [Exrtact from practise course - recorded data from the wiimote and for a movment]
See videos 2 and 3 | Group
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Wii Write Group : Gesture Recognition The purpose of this study is to introduce a novel approach for defining certain writing motions using gestural-lexical analysis from the acceleration and position values obtained from the Wii controllers. The major focus of this work is to be able to interpret the unique signatures each person makes when writing on air. (abstract) | Group |
Video 2 :
[gesture recognition 1/2]
Video 3 :
Reconnaissance de mouvements 2/2
Uploaded by esieaLabs
Object [Title] | Article – [Wiizards : 3D gesture recognition for game play input ] / | |
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WWW | ||
Author (date) | Louis Kratz, Matthew Smith , Frank J. Lee | Lang. : English |
Abstract | "... The use of gestures provides intuitive and natural input mechanics for games, presenting an easy to learn yet richly immersive experience. In Wiizards, we explore the use of 3D accelerometer gestures in a multiplayer, zero sum game. Hidden Markov models are constructed for gesture recognition, providing increased flexibility and fluid tolerance. ..." (from abstract) | |
Comment | This article focuses on result of experimentation and on performance of the algorithm . The bigger movements steps for one gesture are, the longer learning step is. | Interest wwwww |
Object [Title] | Article – [Gesture recognition with a Wii controller] / | |
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WWW | ||
Author (date) | Thomas Schlömer, Benjamin Poppinga, Niels Henze, Susanne Boll | Lang. : English |
Abstract | " (from abstract) | |
Comment | This article focuses on implementation : filtering, quantization, HMM estimation and classification. Here, Wiigee is used. | Interest |
Object [Title] | Article – [Exploring the Use of Tangible User Interfaces for Human-Robot Interaction: A Comparative Study] / | |
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WWW | ||
Author | Cheng Guo and Ehud Sharlin | Lang. : English |
Abstract | "In this paper we suggest the use of tangible user interfaces (TUIs) for human-robot interaction (HRI) applications. We discuss the potential benefits of this approach while focusing on low-level of autonomy tasks. We present an experimental robotic interaction test bed to support our investigation. We use the test bed to explore two HRI-related task-sets: robotic navigation control and robotic posture control. We discuss the implementation of these two task-sets using an AIBO" robot dog..." (from abstract) | |
Comment | Analysis in progress | Interest |
Finally, this video illustrates gesture recognition with 2 wii controllers :
Video 4 :
[YouTube : "Wiimote Gesture recognition" from (pseudo) BespokeSoftware]
- Paul Taele's Blog on Gesture Recognition
- YouTube Video from (pseudo) oskeucew34 : "Wii-Based Gesture Recognition"
- The Nintendo Wii controller as an adaptive assistive device (Workshop Technical report from Steven Battersby (Nottingham Trent University, Nottingham, UK))
2 comments:
Great collection, thx for sharing :)
Thank you, too.
Indeed, it was a main objective of this blog.
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